![]() #44: Author: Therion, Posted: Sun 7:24 pm It would be interesting to see what the Marines version of CC is using, as I would think they would insist on the most accurate model possible for the training they do. ![]() The crawl of death description/name came about because in older CC titles the soldiers did keep crawling under fire until the whole squad was dead. The best setting is somewhere in between the two described. #43: Author: Tejszd, Location: Canada Posted: Sun 3:30 pm Old CC games had soldiers aborting movement only under heavy fire (and they started crawling before aborting movement). Why would a humvee stop when fired upon? To catch more bullets or what? Also, even vehicles can stop because of being fired upon. It happens even when fire is very inaccurate or low intensity. but suffer the consequences by having a lot of dead men. you may play the game differently, let's call it RAMBO style. I use way points effectively by not running my men through territory controlled by enemy machine gunners. ![]() #42: Author: Therion, Posted: Sun 12:42 pm Goto page : Previous 1, 2, 3, 4, 5, 6, 7, 8 Next :| |:Īppears to be a major improvement, looks like it could take some time to finish a GC, either way I am looking forward to its release and getting back into close combat Close Combat Series :: View topic - Close Combat Wacht am Rhein Preview at Wargamer Close Combat Wacht am Rhein Preview at Wargamer
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